      ProcessDataParticles    C:\Users\KatachiHome\AppData\Roaming\MAXON\CINEMA 4D R13_05DFD2A0\plugins\DPIT Plants & Effex 2.0\res\help\EN\Effex\fx_api_classes_global_processdataparticles.html   j                                             default.tif       	           Object Header   e<br><img src="../../img/api/processdataparticles.jpg" border="0"">
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This struct contains additional information for operations on particle based nodes (particle groups).
<br>Usually it is filled by Effex and passed to the processing functions of custom plugin nodes.
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The values should never be altered if not explicitly stated.
<br></br>           [code]unsigned int start     9The starting particle index in a multiprocessor context.                   [code]unsigned int end     7The ending particle index in a multiprocessor context.                   [code]double constraint_value     zIf the operating node that has filled this struct uses constraints, then this value gives you the final constraint value.                   [code]unsigned long index     (The currently processed particle index.                   [code]unsigned char type     <The type of the current particle. See ParticleFactoryTypes.                   "[code]vector3d physical_position     =The currently processed particle position in physical space.                   [code]vector3d world_position     :The currently processed particle position in world space.                  [code]vector3d op_result     TA result variable that can be changed. Currently only used by custom force plugins.                                                          